Does all gamification suck? (Why that isn’t necessarily true)

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Is all gamification bad? If you read this piece, How gamification took over the world published in MIT Technology Review, you might come to the conclusion that it is. I thought the strongest criticism of it came from the game designer, Margaret Robertson. She…

 argued that gamification should really be called “pointsification,” writing: “What we’re currently terming gamification is in fact the process of taking the thing that is least essential to games and representing it as the core of the experience. Points and badges have no closer a relationship to games than they do to websites and fitness apps and loyalty cards.”

I think that’s true. If the whole game is just getting more and more points and levels, after awhile the game gets dull and easy to abandon.

So what should a game be, if it’s not just about keeping score? The article goes on to say:

“A game is about play and disruption and creativity and ambiguity and surprise,” wrote the late Jeff Watson, a game designer, writer, and educator who taught at the University of Southern California’s School of Cinematic Arts. Gamification is about the opposite—the known, the badgeable, the quantifiable.

Ideally that might be the case, but there is a range of game play, and some great games may only have a modicum of creativity and ambiguity and surprise and can still be loads of enjoyment.

Indeed, that’s the thing about games and indeed gamification. Some games can be engaging and great fun. And some games suck. The same can be said for gamification: some of it is fun, and some — alot — isn’t.

This is especially true for gamification that is imposed on us. We all can recall childhood friends who would say “let’s play a game” and the game turned out to be something that would be good for them and not for you. It was no fun then, and it’s no fun later in life where you are working for a company and your employer wants you to play a game in order to get you to behave in a certain way for their benefit.

If imposed games are bad, so are endless games. Games that never come to an end or that are practically impossible to win also suck. Yet for game makers, it is tempting to engineer the game so that you never leave it (and them). I was reminded of people I know who played Duolingo and who found once they got to a certain level, they were just floating there. Now it was no longer a game to them, but merely an activity. Now some activities can be fun, but it’s no longer a game.

Gaming is a structured form of play, and like any type of play, it should be fun and it should come to an end. Too often with gamification, neither of those things are true. That, to me, is the true problem with the practice of turning non-game activities into games.

(Image is linked from the article in MIT Review)

It’s Monday. Here’s a good challenge you’ve likely already been doing

The challenge is this: can you get by with 33 articles of clothing for 3 months? Before the pandemic I would have thought: that could be tricky. Now, I think I may be about do 12 months with 20 items!

Why not check out the web site and see if it is for you. Heck, a lot of the clothes you have in your closet you likely don’t want any more as it is. With this challenge, you have a chance to get started on getting rid of them.

Check out Project 333 – Be More with Lessfor more details.

 

Online Privacy Should Be Modeled on Real-World Privacy (or, Stop Following Us Around Constantly!)

I’ve been saying that for some time — years — so I am glad to see someone like  Daring Fireball come out and say it too. I don’t know about you, but I am sick of the degree of tracking that occurs. I was talking to someone about Birkenstock shoes last night and the next day, Instagram/Facebook put a Birkenstock ad in my IG Stories. It is likely a coincidence, or the fact that the person I was talking to may have been searching on info about them and IG put 2 and 2 together, but it is freaky. 

Needless to say, there is a whole INDUSTRY of companies that track the hell out of us, and it has to stop. Here’s to Apple and others giving us more control over this.

This needs to happen: it’s time to abolish daylight saving time

Vox has more on that, here: It’s time to make daylight saving time year-round.

I hate daylight savings time mainly because the days feel shorter than they are due to coming out of work into darkness. If anything, I would rather the clocks more forward, giving me more time to enjoy sunlight after work.

That aside, the entire switching of clocks is an idea whose time has come and gone.  The next time it is time to switch, let’s campaign to abolish it.

For people with big todo lists and/or like to draw on walls

I give you this:

I really like this idea, but then I am an IT architect and we like to stand up and draw on walls (ok, whiteboards). A whiteboard would also work, but if you have kids, there may be times when you want to save anything they did. Or never mind kids: maybe your own doodle was keep sake worthy.

By the way, you can get such paper dispensers at IKEA. Most people mount them on a table, but clearly the wall is an option too.

Wall-Mounted Kraft Paper Roll Dispenser – Design Milk.